Ze'ev Harris
Ze'ev Harris
3D Hard Surface Artist
Madison, United States

Summary

Hard Surface Modeling / Subdivision Modeling
Highpoly/Lowpoly
UVs
Concept Modeling
Concept Art
Weapon Design
Mechanical Functionality

Skills

3D ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingWeapon ModelingShadersTexture Baking

Software proficiency

plasticity
plasticity
Blender
Blender
3ds Max
3ds Max
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Tiger
Tiger

Productions

    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      3D Hard Surface Artist
    • Company
      Bungie
    • Video Game
      Moving Hazard
    • Year
      2016
    • Role
      3D Modeler (Weapons)
    • Company
      Illfonic
    • Video Game
      Defiance
    • Year
      2013
    • Role
      Freelance Weapon Artist
    • Company
      Nine Realms Inc.
    • Video Game
      Halo 4
    • Year
      2012
    • Role
      Contract Arist
    • Company
      343 Industries/Yoh Contractor
    • Video Game
      Singularity
    • Year
      2010
    • Role
      Artist
    • Company
      Raven Software

Experience

  • Staff 3D Hard Surface Artist at Bungie
    Bellevue
    January 2017 - July 2026

    Staff 3D Hard Surface Artist - Weapons/Ships/Sparrows/Ghosts

  • Senior Artist at Illfonic
    Denver, United States of America
    December 2013 - November 2016

  • Contract Artist (Yoh) at 343 Industries (Microsoft Game Studios)
    Kirkland, United States of America
    December 2011 - July 2012

  • Artist at Human Head Studios
    Madison, United States of America
    June 2010 - November 2011

  • Artist at Raven Software
    Madison, United States of America
    February 2006 - August 2009